Below you'll find all of our race information and links to their pages. Each header is a link, and below is a short summary of the given race. Please note that we purposely kept Messiah's race count low, and while we technically have two other races that exist in our world, they are not currently playable, and one may never be (dragons). There are a few NPCs of the other races on the site, and one may run into an NPC dragon; just treat the dragons like regular, gold-hoarding telepathic western dragons, and that'll be close enough.

Weres are a mutation of another race, rather than a race unto themselves, but this is very semantic.


The most populous race on Azaleon, humes (humans) are the majority, and were not inhabitants of Azaleon originally. No one now remembers where it is they came from. Some could say their being the majority has made them bold and fearless, and they essentially do whatever it is they want, often, and there is a grain of truth to such sentiments. Almost all settlements and cities on Azaleon were built and designed by humes, and it was humes that first decided to separate Azaleon into arbitrarily divided regions. Humes are, however, known to be short-sighted and often driven by greed, and incidentally cause a lot of destruction simply by how they operate.

Humes appear much like humans. There are no ethnic separations; a dark-skinned hume may come from Macenia the same as a light-skinned hume may come from Saqqara, so players are free to make any character from anywhere.

Recommended as a first character.
Hume mages, barring those turned into a mage, or trained, by the Messiah, will eventually go insane. When is in the air. It varies.
Only hume bloodlines carry the empathy and prescience traits.


Believed to be the native race of Azaleon, and for a long time, the only sentient race anywhere on it, the ilim were on this continent long before the humes appeared. As such, they are very different from humes, culturally and otherwise, and tend to think perhaps too far ahead. The ilim are in-tune with the natural world in ways that humes are not, and cannot be, and can use magic without draw-backs, often doing so instinctively. Often called the children of Azaleon, the ilim are small in stature, much physically weaker than humes, with the tallest ilim standing at 4', and the shortest at 1' 5", and don't seem to age beyond perhaps a preteen hume might appear. Very old ilim eventually turn grey and wrinkled rather suddenly.

All ilim have paws instead of feet, and some sort of mammalian ears and tail; wolf ears and tail are most common, which has led to many slave owners in Dalmasca and Jihon to call them "grating wolf things," but rodent and feline features have been noted, and their faces are often very round and somewhat flatter than a hume's. Colouration varies, with even "unnatural" colours like blue and green being passed down genetically. Certain, very old noble lines of ilim have multiple tails.

Not recommended as a first character.
Ilim are all mages, and can be so without trouble.
If creating an ilim is desired and appropriate images cannot be found, contact Esmera, dragonborn, Lenara, or andromeda; they can get you ilim images made. There are also several random designs available in the adoptable ilim designs thread.


The weres are more of a mutation, than a race, created when the ilim fused the strength of the forest into their hume allies, to give them an edge in helping defend the ilim from the humes that would see their end. The weres thusly tend to be very defensive of ilim out of instinct, and like the ilim, are in-tune with nature in ways that humes are not, albeit not quite to the same extent. The closest thing to a home the weres have is the Free City of Saqqara, founded and run by, and dominantly comprised of, weres, and the only place one can find a large number of weres in a single location. There remain a few bloodlines in Galace, however, still defending the forests from hume encroachment, but they are dying out.

Culturally speaking, weres are something of the median between hume and ilim. Their foresight is much better than a hume's, but not as refined as an ilim, and they revere natural forces as gods. Weres look much like humes, albeit depending on what animal they shift into, their particular colouring may have been affected by that animal. For instance, a were that shifts into a silver fox may eventually see their hair and eyes turn more silvery. Weres are not known to die naturally, but they may just be exceedingly long-lived, as the oldest is only four thousand, and they will stop biologically ageing after a point. Which point varies.

Neither recommended or not recommended as a first character.
One thing to note, however, about weres is that the vast majority of them are in the Free City of Saqqara, the rest in Galace. While one may find a stray bloodline or two in other places, thanks to the displacement of them due to the slave trades, they do not exist in other locales in large numbers. Many other locales will kill weres or drive them out when found, as they can be dangerous.
Weres all eventually become mages, and can be so without trouble.

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