Table of Contents

As expected, Azaleon's several nations and cities all engage in trade, both with one another, and within themselves. Each nation has its own currency, and its own market functions, so the specifics of the trade scene will be a bit different, depending on where one is. All the nations, and almost all of the Free Cities, mint their own coins. Banknotes have, however, not yet been designed and begun being printed and distributed, so all currency are coins or something similar.

In most Free Cities, and much of Galace and Macenia, barter-trade is actually preferred above coin exchange. Further, many nations will accept the currency of other nations, and the Free Cities will accept the currency from the nations, but the acceptance of Free Cities currency is often only within the Free Cities themselves. Ergo, Haradi merchants may accept coinage from Durya, but Dalmasca will most often not.

Most businesses to be found in Azaleon are either blacksmiths, artisans and craftsmen, miners, hunters, and farmers, or sell-swords. Many farmers actually work for a house, sometimes noble, sometimes not, but there are a few that still operate and sell their crop independently. Some of these independent farmers have deals with other businessmen, houses, or merchants, within a given area, in order to help boost their visibility in market.

Merchants may be wanderers, or rooted in one place, such as those that open a shop in a specific location. As owning property is often very expensive, merchants will typically attempt to remain wandering merchants for as long as they can, as their audience is then wider, and the costs to operate their business minimal. For freelance bodyguards, mercenaries, and bounty hunters, The Shadow of Angnar runs a chain of Mercenary Guilds, where each of the above mentioned professionals can gather together, swap information and job information, and see a more "official" job board.